EmbrionLevel is listed in the Lethal Company data catalog under Selectable level. This entry brings together its recorded properties and linked records.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Selectable level
  2. Enemy spawn chance throughout day · recorded curve
  3. Outside enemy spawn chance through day · recorded curve
  4. Daytime enemy spawn chance through day · recorded curve
  5. Connections & references
  6. Related articles
  7. Sources & verification

Selectable level

PropertyRecorded value
Scene nameLevel11Embrion
Level id12
Locked for demo0
Spawn enemies and scrap1
Planet name5 Embrion
Level descriptionPOPULATION: Abandoned CONDITIONS: Desolate, made of amethyst. FAUNA: Embrion is devoid of biological life.
Risk levelS
Time to arrive2
Day speed multiplier1
Planet has time1
Random weathers · 0.weather type3
Random weathers · 0.weather variable7
Random weathers · 0.weather variable218
Random weathers · 0.weather variable color.r0.27451
Random weathers · 0.weather variable color.g0.27451
Random weathers · 0.weather variable color.b0.368627
Random weathers · 0.weather variable color.a1
Random weathers · 1.weather type5
Random weathers · 1.weather variable4
Random weathers · 1.weather variable20
Random weathers · 1.weather variable color.r0
Random weathers · 1.weather variable color.g0
Random weathers · 1.weather variable color.b0
Random weathers · 1.weather variable color.a1
Factory size multiplier1.1
Dungeon flow types · 0.id0
Dungeon flow types · 0.rarity300
Dungeon flow types · 1.id1
Dungeon flow types · 1.rarity10
Dungeon flow types · 2.id4
Dungeon flow types · 2.rarity44
Spawnable map objects · 0.spawn facing away from wall0
Spawnable map objects · 0.spawn facing wall0
Spawnable map objects · 0.spawn with back to wall0
Spawnable map objects · 0.spawn with back flush against wall0
Spawnable map objects · 0.require distance between spawns0
Spawnable map objects · 0.disallow spawning near entrances0
Spawnable map objects · 1.spawn facing away from wall1
Spawnable map objects · 1.spawn facing wall0
Spawnable map objects · 1.spawn with back to wall0
Spawnable map objects · 1.spawn with back flush against wall0
Spawnable map objects · 1.require distance between spawns0
Spawnable map objects · 1.disallow spawning near entrances0
Spawnable map objects · 2.spawn facing away from wall0
Spawnable map objects · 2.spawn facing wall1
Spawnable map objects · 2.spawn with back to wall1
Spawnable map objects · 2.spawn with back flush against wall1
Spawnable map objects · 2.require distance between spawns1
Spawnable map objects · 2.disallow spawning near entrances0
Can spawn mold1
Mold spread iterations0
Mold type0
Spawnable scrap · 0.rarity81
Spawnable scrap · 1.rarity80
Spawnable scrap · 2.rarity28
Spawnable scrap · 3.rarity100
Spawnable scrap · 4.rarity66
Spawnable scrap · 5.rarity25
Spawnable scrap · 6.rarity6
Spawnable scrap · 7.rarity52
Spawnable scrap · 8.rarity28
Spawnable scrap · 9.rarity52
Spawnable scrap · 10.rarity43
Spawnable scrap · 11.rarity14
Spawnable scrap · 12.rarity28
Spawnable scrap · 13.rarity23
Spawnable scrap · 14.rarity12
Spawnable scrap · 15.rarity8
Spawnable scrap · 16.rarity23
Spawnable scrap · 17.rarity18
Spawnable scrap · 18.rarity14
Spawnable scrap · 19.rarity9
Spawnable scrap · 20.rarity17
Spawnable scrap · 21.rarity52
Spawnable scrap · 22.rarity14
Spawnable scrap · 23.rarity45
Spawnable scrap · 24.rarity26
Min scrap14
Max scrap17
Min total scrap value100
Max total scrap value250
Max enemy power count8
Max outside enemy power count70
Max daytime enemy power count20
Max inside diversity power count100
Max outside diversity power count100
Enemies · 0.rarity15
Enemies · 1.rarity23
Enemies · 2.rarity86
Enemies · 3.rarity3
Enemies · 4.rarity30
Enemies · 5.rarity42
Enemies · 6.rarity25
Enemies · 7.rarity35
Enemies · 8.rarity22
Enemies · 9.rarity36
Special enemy rarity · percentage chance0
Outside enemies · 0.rarity3
Outside enemies · 1.rarity3
Outside enemies · 2.rarity9
Outside enemies · 3.rarity100
Spawn probability range4
Daytime enemies probability range0
Level includes snow footprints0
Level icon stringmapoffense

Enemy spawn chance throughout day · recorded curve

TimeValueIn slopeOut slopeWeighted modeIn weightOut weight
0-39.23558e-079.23558e-07300.0931893
0.150758-0.0040454957.432857.432830.3125890.214697
0.4085331.5163-17.7032-17.703230.4642870.315753
0.762447.3636311.552611.552630.2933150.536064
11535.60435.60410.04912580

Outside enemy spawn chance through day · recorded curve

TimeValueIn slopeOut slopeWeighted modeIn weightOut weight
-7.73696e-07-2.8875Not recorded0.457649300.324338
0.406974-0.41847316.376516.376530.1698820.269068
0.6997848.444468.914477.2029330.4317290.399606
1.00016-3.174078.147911.374430.3644260.483154

Daytime enemy spawn chance through day · recorded curve

TimeValueIn slopeOut slopeWeighted modeIn weightOut weight
04-3-3000.333333
11-3-300.3333330

Connections & references

Linked records

RecordRelationshipQuantity / context
Level1TypeAmbienceMineshaftLevel ambience libraryRelateddungeonFlowTypes.2.overrideLevelAmbience
LandminesIndoor map hazard typeRelatedindoorMapHazards.0.hazardType
TurretsIndoor map hazard typeRelatedindoorMapHazards.1.hazardType
SpikeTrapsIndoor map hazard typeRelatedindoorMapHazards.2.hazardType
TreeLeafless1Spawnable outside objectRelatedspawnableOutsideObjects.0.spawnableObject
GiantPumpkinSpawnable outside objectRelatedspawnableOutsideObjects.1.spawnableObject
LargeRock3Spawnable outside objectRelatedspawnableOutsideObjects.2.spawnableObject
Cog1ItemsRelatedspawnableScrap.0.spawnableItem
EnginePart1ItemsRelatedspawnableScrap.1.spawnableItem
FishTestPropItemsRelatedspawnableScrap.2.spawnableItem
MetalSheetItemsRelatedspawnableScrap.3.spawnableItem
BigBoltItemsRelatedspawnableScrap.4.spawnableItem
ToyCubeItemsRelatedspawnableScrap.5.spawnableItem
FlashLaserPointerItemsRelatedspawnableScrap.6.spawnableItem
BottleBinItemsRelatedspawnableScrap.7.spawnableItem
RemoteItemsRelatedspawnableScrap.8.spawnableItem
MoldPanItemsRelatedspawnableScrap.9.spawnableItem
RobotToyItemsRelatedspawnableScrap.10.spawnableItem
MagnifyingGlassItemsRelatedspawnableScrap.11.spawnableItem
StopSignItemsRelatedspawnableScrap.12.spawnableItem
TeaKettleItemsRelatedspawnableScrap.13.spawnableItem
DenturesItemsRelatedspawnableScrap.14.spawnableItem
PhoneItemsRelatedspawnableScrap.15.spawnableItem
AirhornItemsRelatedspawnableScrap.16.spawnableItem
ClownHornItemsRelatedspawnableScrap.17.spawnableItem
YieldSignItemsRelatedspawnableScrap.18.spawnableItem
DiyFlashbangItemsRelatedspawnableScrap.19.spawnableItem
GiftBoxItemsRelatedspawnableScrap.20.spawnableItem
EasterEggItemsRelatedspawnableScrap.21.spawnableItem
ControlPadItemsRelatedspawnableScrap.22.spawnableItem
ToiletPaperRollsItemsRelatedspawnableScrap.23.spawnableItem
SoccerBallItemsRelatedspawnableScrap.24.spawnableItem
Level1TypeAmbienceLevel ambience libraryRelatedlevelAmbienceClips
CentipedeCreaturesRelatedEnemies.0.enemyType
SandSpiderCreaturesRelatedEnemies.1.enemyType
HoarderBugCreaturesRelatedEnemies.2.enemyType
FlowermanCreaturesRelatedEnemies.3.enemyType
CrawlerCreaturesRelatedEnemies.4.enemyType
BlobCreaturesRelatedEnemies.5.enemyType
SpringManCreaturesRelatedEnemies.6.enemyType
PufferCreaturesRelatedEnemies.7.enemyType
NutcrackerCreaturesRelatedEnemies.8.enemyType
ClaySurgeonCreaturesRelatedEnemies.9.enemyType
MouthDogCreaturesRelatedOutsideEnemies.0.enemyType
ForestGiantCreaturesRelatedOutsideEnemies.1.enemyType
SandWormCreaturesRelatedOutsideEnemies.2.enemyType
RadMechCreaturesRelatedOutsideEnemies.3.enemyType

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
Lethal Company_Data/sharedassets3.assets
Object
sharedassets3.assets:34532
Class
SelectableLevel
Reader
UnityPy + reconstructed schema
Unity Version
2022.3.62f2
Field-level source references
PropertySource pointerStatus
Scene name$.sceneNameverified
Level id$.levelIDverified
Locked for demo$.lockedForDemoverified
Spawn enemies and scrap$.spawnEnemiesAndScrapverified
Planet name$.PlanetNameverified
Level description$.LevelDescriptionverified
Risk level$.riskLevelverified
Time to arrive$.timeToArriveverified
Day speed multiplier$.DaySpeedMultiplierverified
Planet has time$.planetHasTimeverified
Random weathers · 0.weather type$.randomWeathers.0.weatherTypeverified
Random weathers · 0.weather variable$.randomWeathers.0.weatherVariableverified
Random weathers · 0.weather variable2$.randomWeathers.0.weatherVariable2verified
Random weathers · 0.weather variable color.r$.randomWeathers.0.weatherVariableColor.rverified
Random weathers · 0.weather variable color.g$.randomWeathers.0.weatherVariableColor.gverified
Random weathers · 0.weather variable color.b$.randomWeathers.0.weatherVariableColor.bverified
Random weathers · 0.weather variable color.a$.randomWeathers.0.weatherVariableColor.averified
Random weathers · 1.weather type$.randomWeathers.1.weatherTypeverified
Random weathers · 1.weather variable$.randomWeathers.1.weatherVariableverified
Random weathers · 1.weather variable2$.randomWeathers.1.weatherVariable2verified
Random weathers · 1.weather variable color.r$.randomWeathers.1.weatherVariableColor.rverified
Random weathers · 1.weather variable color.g$.randomWeathers.1.weatherVariableColor.gverified
Random weathers · 1.weather variable color.b$.randomWeathers.1.weatherVariableColor.bverified
Random weathers · 1.weather variable color.a$.randomWeathers.1.weatherVariableColor.averified
Factory size multiplier$.factorySizeMultiplierverified
Dungeon flow types · 0.id$.dungeonFlowTypes.0.idverified
Dungeon flow types · 0.rarity$.dungeonFlowTypes.0.rarityverified
Dungeon flow types · 1.id$.dungeonFlowTypes.1.idverified
Dungeon flow types · 1.rarity$.dungeonFlowTypes.1.rarityverified
Dungeon flow types · 2.id$.dungeonFlowTypes.2.idverified
Dungeon flow types · 2.rarity$.dungeonFlowTypes.2.rarityverified
Spawnable map objects · 0.spawn facing away from wall$.spawnableMapObjects.0.spawnFacingAwayFromWallverified
Spawnable map objects · 0.spawn facing wall$.spawnableMapObjects.0.spawnFacingWallverified
Spawnable map objects · 0.spawn with back to wall$.spawnableMapObjects.0.spawnWithBackToWallverified
Spawnable map objects · 0.spawn with back flush against wall$.spawnableMapObjects.0.spawnWithBackFlushAgainstWallverified
Spawnable map objects · 0.require distance between spawns$.spawnableMapObjects.0.requireDistanceBetweenSpawnsverified
Spawnable map objects · 0.disallow spawning near entrances$.spawnableMapObjects.0.disallowSpawningNearEntrancesverified
Spawnable map objects · 1.spawn facing away from wall$.spawnableMapObjects.1.spawnFacingAwayFromWallverified
Spawnable map objects · 1.spawn facing wall$.spawnableMapObjects.1.spawnFacingWallverified
Spawnable map objects · 1.spawn with back to wall$.spawnableMapObjects.1.spawnWithBackToWallverified
Spawnable map objects · 1.spawn with back flush against wall$.spawnableMapObjects.1.spawnWithBackFlushAgainstWallverified
Spawnable map objects · 1.require distance between spawns$.spawnableMapObjects.1.requireDistanceBetweenSpawnsverified
Spawnable map objects · 1.disallow spawning near entrances$.spawnableMapObjects.1.disallowSpawningNearEntrancesverified
Spawnable map objects · 2.spawn facing away from wall$.spawnableMapObjects.2.spawnFacingAwayFromWallverified
Spawnable map objects · 2.spawn facing wall$.spawnableMapObjects.2.spawnFacingWallverified
Spawnable map objects · 2.spawn with back to wall$.spawnableMapObjects.2.spawnWithBackToWallverified
Spawnable map objects · 2.spawn with back flush against wall$.spawnableMapObjects.2.spawnWithBackFlushAgainstWallverified
Spawnable map objects · 2.require distance between spawns$.spawnableMapObjects.2.requireDistanceBetweenSpawnsverified
Spawnable map objects · 2.disallow spawning near entrances$.spawnableMapObjects.2.disallowSpawningNearEntrancesverified
Can spawn mold$.canSpawnMoldverified
Mold spread iterations$.moldSpreadIterationsverified
Mold type$.moldTypeverified
Spawnable scrap · 0.rarity$.spawnableScrap.0.rarityverified
Spawnable scrap · 1.rarity$.spawnableScrap.1.rarityverified
Spawnable scrap · 2.rarity$.spawnableScrap.2.rarityverified
Spawnable scrap · 3.rarity$.spawnableScrap.3.rarityverified
Spawnable scrap · 4.rarity$.spawnableScrap.4.rarityverified
Spawnable scrap · 5.rarity$.spawnableScrap.5.rarityverified
Spawnable scrap · 6.rarity$.spawnableScrap.6.rarityverified
Spawnable scrap · 7.rarity$.spawnableScrap.7.rarityverified
Spawnable scrap · 8.rarity$.spawnableScrap.8.rarityverified
Spawnable scrap · 9.rarity$.spawnableScrap.9.rarityverified
Spawnable scrap · 10.rarity$.spawnableScrap.10.rarityverified
Spawnable scrap · 11.rarity$.spawnableScrap.11.rarityverified
Spawnable scrap · 12.rarity$.spawnableScrap.12.rarityverified
Spawnable scrap · 13.rarity$.spawnableScrap.13.rarityverified
Spawnable scrap · 14.rarity$.spawnableScrap.14.rarityverified
Spawnable scrap · 15.rarity$.spawnableScrap.15.rarityverified
Spawnable scrap · 16.rarity$.spawnableScrap.16.rarityverified
Spawnable scrap · 17.rarity$.spawnableScrap.17.rarityverified
Spawnable scrap · 18.rarity$.spawnableScrap.18.rarityverified
Spawnable scrap · 19.rarity$.spawnableScrap.19.rarityverified
Spawnable scrap · 20.rarity$.spawnableScrap.20.rarityverified
Spawnable scrap · 21.rarity$.spawnableScrap.21.rarityverified
Spawnable scrap · 22.rarity$.spawnableScrap.22.rarityverified
Spawnable scrap · 23.rarity$.spawnableScrap.23.rarityverified
Spawnable scrap · 24.rarity$.spawnableScrap.24.rarityverified
Min scrap$.minScrapverified
Max scrap$.maxScrapverified
Min total scrap value$.minTotalScrapValueverified
Max total scrap value$.maxTotalScrapValueverified
Max enemy power count$.maxEnemyPowerCountverified
Max outside enemy power count$.maxOutsideEnemyPowerCountverified
Max daytime enemy power count$.maxDaytimeEnemyPowerCountverified
Max inside diversity power count$.maxInsideDiversityPowerCountverified
Max outside diversity power count$.maxOutsideDiversityPowerCountverified
Enemies · 0.rarity$.Enemies.0.rarityverified
Enemies · 1.rarity$.Enemies.1.rarityverified
Enemies · 2.rarity$.Enemies.2.rarityverified
Enemies · 3.rarity$.Enemies.3.rarityverified
Enemies · 4.rarity$.Enemies.4.rarityverified
Enemies · 5.rarity$.Enemies.5.rarityverified
Enemies · 6.rarity$.Enemies.6.rarityverified
Enemies · 7.rarity$.Enemies.7.rarityverified
Enemies · 8.rarity$.Enemies.8.rarityverified
Enemies · 9.rarity$.Enemies.9.rarityverified
Special enemy rarity · percentage chance$.specialEnemyRarity.percentageChanceverified
Outside enemies · 0.rarity$.OutsideEnemies.0.rarityverified
Outside enemies · 1.rarity$.OutsideEnemies.1.rarityverified
Outside enemies · 2.rarity$.OutsideEnemies.2.rarityverified
Outside enemies · 3.rarity$.OutsideEnemies.3.rarityverified
Spawn probability range$.spawnProbabilityRangeverified
Daytime enemies probability range$.daytimeEnemiesProbabilityRangeverified
Level includes snow footprints$.levelIncludesSnowFootprintsverified
Level icon string$.levelIconStringverified
Download the original record and provenance (JSON) ↓