DineLevel is listed in the Lethal Company data catalog under Selectable level. This entry brings together its recorded properties and linked records.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Selectable level
  2. Enemy spawn chance throughout day · recorded curve
  3. Outside enemy spawn chance through day · recorded curve
  4. Daytime enemy spawn chance through day · recorded curve
  5. Connections & references
  6. Related articles
  7. Sources & verification

Selectable level

PropertyRecorded value
Scene nameLevel6Dine
Level id7
Locked for demo1
Spawn enemies and scrap1
Planet name7 Dine
Level descriptionPOPULATION: None CONDITIONS: Frozen, rocky. Its planet orbits a white dwarf star. FAUNA: Unlikely for complex life to exist
Risk levelS
Time to arrive2.7
Day speed multiplier1
Planet has time1
Random weathers · 0.weather type4
Random weathers · 0.weather variable-11
Random weathers · 0.weather variable2-10
Random weathers · 0.weather variable color.r0
Random weathers · 0.weather variable color.g0
Random weathers · 0.weather variable color.b0
Random weathers · 0.weather variable color.a1
Random weathers · 1.weather type5
Random weathers · 1.weather variable4
Random weathers · 1.weather variable20
Random weathers · 1.weather variable color.r0
Random weathers · 1.weather variable color.g0
Random weathers · 1.weather variable color.b0
Random weathers · 1.weather variable color.a1
Random weathers · 2.weather type1
Random weathers · 2.weather variable0
Random weathers · 2.weather variable20
Random weathers · 2.weather variable color.r0
Random weathers · 2.weather variable color.g0
Random weathers · 2.weather variable color.b0
Random weathers · 2.weather variable color.a1
Factory size multiplier1.8
Dungeon flow types · 0.id1
Dungeon flow types · 0.rarity300
Dungeon flow types · 1.id0
Dungeon flow types · 1.rarity7
Dungeon flow types · 2.id4
Dungeon flow types · 2.rarity17
Spawnable map objects · 0.spawn facing away from wall0
Spawnable map objects · 0.spawn facing wall0
Spawnable map objects · 0.spawn with back to wall0
Spawnable map objects · 0.spawn with back flush against wall0
Spawnable map objects · 0.require distance between spawns0
Spawnable map objects · 0.disallow spawning near entrances0
Spawnable map objects · 1.spawn facing away from wall1
Spawnable map objects · 1.spawn facing wall0
Spawnable map objects · 1.spawn with back to wall0
Spawnable map objects · 1.spawn with back flush against wall0
Spawnable map objects · 1.require distance between spawns0
Spawnable map objects · 1.disallow spawning near entrances0
Spawnable map objects · 2.spawn facing away from wall0
Spawnable map objects · 2.spawn facing wall1
Spawnable map objects · 2.spawn with back to wall1
Spawnable map objects · 2.spawn with back flush against wall1
Spawnable map objects · 2.require distance between spawns1
Spawnable map objects · 2.disallow spawning near entrances0
Can spawn mold1
Mold spread iterations0
Mold type1
Spawnable scrap · 0.rarity1
Spawnable scrap · 1.rarity1
Spawnable scrap · 2.rarity100
Spawnable scrap · 3.rarity79
Spawnable scrap · 4.rarity79
Spawnable scrap · 5.rarity41
Spawnable scrap · 6.rarity100
Spawnable scrap · 7.rarity55
Spawnable scrap · 8.rarity6
Spawnable scrap · 9.rarity32
Min scrap200
Max scrap250
Min total scrap value250
Max total scrap value700
Max enemy power count10
Max outside enemy power count9
Max daytime enemy power count20
Max inside diversity power count100
Max outside diversity power count100
Enemies · 0.rarity3
Enemies · 1.rarity0
Enemies · 2.rarity4
Enemies · 3.rarity7
Enemies · 4.rarity7
Enemies · 5.rarity9
Enemies · 6.rarity5
Enemies · 7.rarity3
Enemies · 8.rarity7
Enemies · 9.rarity6
Enemies · 10.rarity3
Enemies · 11.rarity6
Enemies · 12.rarity17
Enemies · 13.rarity11
Enemies · 14.rarity2
Enemies · 15.rarity2
Enemies · 16.rarity12
Special enemy rarity · percentage chance0
Outside enemies · 0.rarity100
Outside enemies · 1.rarity19
Outside enemies · 2.rarity3
Outside enemies · 3.rarity10
Spawn probability range4
Daytime enemies probability range0
Level includes snow footprints1
Level icon stringmapdine

Enemy spawn chance throughout day · recorded curve

TimeValueIn slopeOut slopeWeighted modeIn weightOut weight
0-36.38866.3886300.148778
0.181434-0.49082-18.1969-18.196930.5031630.299106
0.6530416.660516.191616.191630.2672760.536064
11568.449268.449210.1148390

Outside enemy spawn chance through day · recorded curve

TimeValueIn slopeOut slopeWeighted modeIn weightOut weight
-7.73696e-07-4.31709Not recorded-1.06006300.166315
0.198199-2.424888.509685.0459730.4352840.293927
0.514348-0.7484555.150065.1500630.4262940.62884
0.8852596.5617849.447716.042630.2120090.483154
18.4025316.04260000

Daytime enemy spawn chance through day · recorded curve

TimeValueIn slopeOut slopeWeighted modeIn weightOut weight
04-3-3000.333333
11-3-300.3333330

Connections & references

Linked records

RecordRelationshipQuantity / context
MansionTypeAmbienceMineshaftLevel ambience libraryRelateddungeonFlowTypes.2.overrideLevelAmbience
LandminesIndoor map hazard typeRelatedindoorMapHazards.0.hazardType
TurretsIndoor map hazard typeRelatedindoorMapHazards.1.hazardType
SpikeTrapsIndoor map hazard typeRelatedindoorMapHazards.2.hazardType
LargeRock1ForestSpawnable outside objectRelatedspawnableOutsideObjects.0.spawnableObject
LargeRock2ForestSpawnable outside objectRelatedspawnableOutsideObjects.1.spawnableObject
LargeRock3ForestSpawnable outside objectRelatedspawnableOutsideObjects.2.spawnableObject
LargeRock4ForestSpawnable outside objectRelatedspawnableOutsideObjects.3.spawnableObject
TreeLeafless2SnowySpawnable outside objectRelatedspawnableOutsideObjects.4.spawnableObject
SmallGreyRocks1Spawnable outside objectRelatedspawnableOutsideObjects.5.spawnableObject
SmallGreyRocks2Spawnable outside objectRelatedspawnableOutsideObjects.6.spawnableObject
TreeLeafless3SnowySpawnable outside objectRelatedspawnableOutsideObjects.7.spawnableObject
WhoopieCushionItemsRelatedspawnableScrap.0.spawnableItem
EasterEggItemsRelatedspawnableScrap.1.spawnableItem
SeveredHandItemsRelatedspawnableScrap.2.spawnableItem
SeveredBoneItemsRelatedspawnableScrap.3.spawnableItem
SeveredBoneRibItemsRelatedspawnableScrap.4.spawnableItem
SeveredEarItemsRelatedspawnableScrap.5.spawnableItem
SeveredFootItemsRelatedspawnableScrap.6.spawnableItem
SeveredThighItemsRelatedspawnableScrap.7.spawnableItem
SeveredHeartItemsRelatedspawnableScrap.8.spawnableItem
SeveredTongueItemsRelatedspawnableScrap.9.spawnableItem
MansionTypeAmbienceLevel ambience libraryRelatedlevelAmbienceClips
DressGirlCreaturesRelatedEnemies.0.enemyType
LassoManCreaturesRelatedEnemies.1.enemyType
SandSpiderCreaturesRelatedEnemies.2.enemyType
CentipedeCreaturesRelatedEnemies.3.enemyType
BlobCreaturesRelatedEnemies.4.enemyType
FlowermanCreaturesRelatedEnemies.5.enemyType
SpringManCreaturesRelatedEnemies.6.enemyType
CrawlerCreaturesRelatedEnemies.7.enemyType
HoarderBugCreaturesRelatedEnemies.8.enemyType
JesterCreaturesRelatedEnemies.9.enemyType
PufferCreaturesRelatedEnemies.10.enemyType
NutcrackerCreaturesRelatedEnemies.11.enemyType
ButlerCreaturesRelatedEnemies.12.enemyType
ClaySurgeonCreaturesRelatedEnemies.13.enemyType
CaveDwellerCreaturesRelatedEnemies.14.enemyType
StingrayCreaturesRelatedEnemies.15.enemyType
CadaverGrowthsCreaturesRelatedEnemies.16.enemyType
ForestGiantCreaturesRelatedOutsideEnemies.0.enemyType
MouthDogCreaturesRelatedOutsideEnemies.1.enemyType
RadMechCreaturesRelatedOutsideEnemies.2.enemyType
SandWormCreaturesRelatedOutsideEnemies.3.enemyType

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
Lethal Company_Data/sharedassets3.assets
Object
sharedassets3.assets:34531
Class
SelectableLevel
Reader
UnityPy + reconstructed schema
Unity Version
2022.3.62f2
Field-level source references
PropertySource pointerStatus
Scene name$.sceneNameverified
Level id$.levelIDverified
Locked for demo$.lockedForDemoverified
Spawn enemies and scrap$.spawnEnemiesAndScrapverified
Planet name$.PlanetNameverified
Level description$.LevelDescriptionverified
Risk level$.riskLevelverified
Time to arrive$.timeToArriveverified
Day speed multiplier$.DaySpeedMultiplierverified
Planet has time$.planetHasTimeverified
Random weathers · 0.weather type$.randomWeathers.0.weatherTypeverified
Random weathers · 0.weather variable$.randomWeathers.0.weatherVariableverified
Random weathers · 0.weather variable2$.randomWeathers.0.weatherVariable2verified
Random weathers · 0.weather variable color.r$.randomWeathers.0.weatherVariableColor.rverified
Random weathers · 0.weather variable color.g$.randomWeathers.0.weatherVariableColor.gverified
Random weathers · 0.weather variable color.b$.randomWeathers.0.weatherVariableColor.bverified
Random weathers · 0.weather variable color.a$.randomWeathers.0.weatherVariableColor.averified
Random weathers · 1.weather type$.randomWeathers.1.weatherTypeverified
Random weathers · 1.weather variable$.randomWeathers.1.weatherVariableverified
Random weathers · 1.weather variable2$.randomWeathers.1.weatherVariable2verified
Random weathers · 1.weather variable color.r$.randomWeathers.1.weatherVariableColor.rverified
Random weathers · 1.weather variable color.g$.randomWeathers.1.weatherVariableColor.gverified
Random weathers · 1.weather variable color.b$.randomWeathers.1.weatherVariableColor.bverified
Random weathers · 1.weather variable color.a$.randomWeathers.1.weatherVariableColor.averified
Random weathers · 2.weather type$.randomWeathers.2.weatherTypeverified
Random weathers · 2.weather variable$.randomWeathers.2.weatherVariableverified
Random weathers · 2.weather variable2$.randomWeathers.2.weatherVariable2verified
Random weathers · 2.weather variable color.r$.randomWeathers.2.weatherVariableColor.rverified
Random weathers · 2.weather variable color.g$.randomWeathers.2.weatherVariableColor.gverified
Random weathers · 2.weather variable color.b$.randomWeathers.2.weatherVariableColor.bverified
Random weathers · 2.weather variable color.a$.randomWeathers.2.weatherVariableColor.averified
Factory size multiplier$.factorySizeMultiplierverified
Dungeon flow types · 0.id$.dungeonFlowTypes.0.idverified
Dungeon flow types · 0.rarity$.dungeonFlowTypes.0.rarityverified
Dungeon flow types · 1.id$.dungeonFlowTypes.1.idverified
Dungeon flow types · 1.rarity$.dungeonFlowTypes.1.rarityverified
Dungeon flow types · 2.id$.dungeonFlowTypes.2.idverified
Dungeon flow types · 2.rarity$.dungeonFlowTypes.2.rarityverified
Spawnable map objects · 0.spawn facing away from wall$.spawnableMapObjects.0.spawnFacingAwayFromWallverified
Spawnable map objects · 0.spawn facing wall$.spawnableMapObjects.0.spawnFacingWallverified
Spawnable map objects · 0.spawn with back to wall$.spawnableMapObjects.0.spawnWithBackToWallverified
Spawnable map objects · 0.spawn with back flush against wall$.spawnableMapObjects.0.spawnWithBackFlushAgainstWallverified
Spawnable map objects · 0.require distance between spawns$.spawnableMapObjects.0.requireDistanceBetweenSpawnsverified
Spawnable map objects · 0.disallow spawning near entrances$.spawnableMapObjects.0.disallowSpawningNearEntrancesverified
Spawnable map objects · 1.spawn facing away from wall$.spawnableMapObjects.1.spawnFacingAwayFromWallverified
Spawnable map objects · 1.spawn facing wall$.spawnableMapObjects.1.spawnFacingWallverified
Spawnable map objects · 1.spawn with back to wall$.spawnableMapObjects.1.spawnWithBackToWallverified
Spawnable map objects · 1.spawn with back flush against wall$.spawnableMapObjects.1.spawnWithBackFlushAgainstWallverified
Spawnable map objects · 1.require distance between spawns$.spawnableMapObjects.1.requireDistanceBetweenSpawnsverified
Spawnable map objects · 1.disallow spawning near entrances$.spawnableMapObjects.1.disallowSpawningNearEntrancesverified
Spawnable map objects · 2.spawn facing away from wall$.spawnableMapObjects.2.spawnFacingAwayFromWallverified
Spawnable map objects · 2.spawn facing wall$.spawnableMapObjects.2.spawnFacingWallverified
Spawnable map objects · 2.spawn with back to wall$.spawnableMapObjects.2.spawnWithBackToWallverified
Spawnable map objects · 2.spawn with back flush against wall$.spawnableMapObjects.2.spawnWithBackFlushAgainstWallverified
Spawnable map objects · 2.require distance between spawns$.spawnableMapObjects.2.requireDistanceBetweenSpawnsverified
Spawnable map objects · 2.disallow spawning near entrances$.spawnableMapObjects.2.disallowSpawningNearEntrancesverified
Can spawn mold$.canSpawnMoldverified
Mold spread iterations$.moldSpreadIterationsverified
Mold type$.moldTypeverified
Spawnable scrap · 0.rarity$.spawnableScrap.0.rarityverified
Spawnable scrap · 1.rarity$.spawnableScrap.1.rarityverified
Spawnable scrap · 2.rarity$.spawnableScrap.2.rarityverified
Spawnable scrap · 3.rarity$.spawnableScrap.3.rarityverified
Spawnable scrap · 4.rarity$.spawnableScrap.4.rarityverified
Spawnable scrap · 5.rarity$.spawnableScrap.5.rarityverified
Spawnable scrap · 6.rarity$.spawnableScrap.6.rarityverified
Spawnable scrap · 7.rarity$.spawnableScrap.7.rarityverified
Spawnable scrap · 8.rarity$.spawnableScrap.8.rarityverified
Spawnable scrap · 9.rarity$.spawnableScrap.9.rarityverified
Min scrap$.minScrapverified
Max scrap$.maxScrapverified
Min total scrap value$.minTotalScrapValueverified
Max total scrap value$.maxTotalScrapValueverified
Max enemy power count$.maxEnemyPowerCountverified
Max outside enemy power count$.maxOutsideEnemyPowerCountverified
Max daytime enemy power count$.maxDaytimeEnemyPowerCountverified
Max inside diversity power count$.maxInsideDiversityPowerCountverified
Max outside diversity power count$.maxOutsideDiversityPowerCountverified
Enemies · 0.rarity$.Enemies.0.rarityverified
Enemies · 1.rarity$.Enemies.1.rarityverified
Enemies · 2.rarity$.Enemies.2.rarityverified
Enemies · 3.rarity$.Enemies.3.rarityverified
Enemies · 4.rarity$.Enemies.4.rarityverified
Enemies · 5.rarity$.Enemies.5.rarityverified
Enemies · 6.rarity$.Enemies.6.rarityverified
Enemies · 7.rarity$.Enemies.7.rarityverified
Enemies · 8.rarity$.Enemies.8.rarityverified
Enemies · 9.rarity$.Enemies.9.rarityverified
Enemies · 10.rarity$.Enemies.10.rarityverified
Enemies · 11.rarity$.Enemies.11.rarityverified
Enemies · 12.rarity$.Enemies.12.rarityverified
Enemies · 13.rarity$.Enemies.13.rarityverified
Enemies · 14.rarity$.Enemies.14.rarityverified
Enemies · 15.rarity$.Enemies.15.rarityverified
Enemies · 16.rarity$.Enemies.16.rarityverified
Special enemy rarity · percentage chance$.specialEnemyRarity.percentageChanceverified
Outside enemies · 0.rarity$.OutsideEnemies.0.rarityverified
Outside enemies · 1.rarity$.OutsideEnemies.1.rarityverified
Outside enemies · 2.rarity$.OutsideEnemies.2.rarityverified
Outside enemies · 3.rarity$.OutsideEnemies.3.rarityverified
Spawn probability range$.spawnProbabilityRangeverified
Daytime enemies probability range$.daytimeEnemiesProbabilityRangeverified
Level includes snow footprints$.levelIncludesSnowFootprintsverified
Level icon string$.levelIconStringverified
Download the original record and provenance (JSON) ↓