GarbageLid is listed in the Lethal Company data catalog under Items. This entry brings together its recorded properties and linked records.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Item
  2. Connections & references
  3. Related articles
  4. Sources & verification

Item

PropertyRecorded value
Item id0
Item nameGarbage lid
Two handed1
Two handed animation1
Disable hands on wall0
Can be grabbed before game start1
Disallow utility slot0
Weight1
Item is trigger0
Hold button use0
Item spawns on ground1
Is conductive metal1
Is scrap1
Credits worth0
Locked in demo0
Highest sale percentage80
Max value110
Min value50
Requires battery0
Battery usage5
Automatically set using power1
Grab animHoldLung
Grab animation time0
Sync grab function0
Sync use function0
Sync discard function0
Sync interact lrfunction0
Save item variable0
Is defensive weapon0
Allow dropping ahead of player1
Usable in special animations0
Can be inspected0

Connections & references

Referenced by

RecordRelationshipQuantity / context
AdamanceLevelSelectable levelRelatedspawnableScrap.36.spawnableItem
ArtificeLevelSelectable levelRelatedspawnableScrap.39.spawnableItem
AssuranceLevelSelectable levelRelatedspawnableScrap.38.spawnableItem
MarchLevelSelectable levelRelatedspawnableScrap.24.spawnableItem
OffenseLevelSelectable levelRelatedspawnableScrap.27.spawnableItem
RendLevelSelectable levelRelatedspawnableScrap.36.spawnableItem
VowLevelSelectable levelRelatedspawnableScrap.35.spawnableItem

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
Lethal Company_Data/sharedassets1.assets
Object
sharedassets1.assets:17550
Class
Item
Reader
UnityPy + reconstructed schema
Unity Version
2022.3.62f2
Field-level source references
PropertySource pointerStatus
Item id$.itemIdverified
Item name$.itemNameverified
Two handed$.twoHandedverified
Two handed animation$.twoHandedAnimationverified
Disable hands on wall$.disableHandsOnWallverified
Can be grabbed before game start$.canBeGrabbedBeforeGameStartverified
Disallow utility slot$.disallowUtilitySlotverified
Weight$.weightverified
Item is trigger$.itemIsTriggerverified
Hold button use$.holdButtonUseverified
Item spawns on ground$.itemSpawnsOnGroundverified
Is conductive metal$.isConductiveMetalverified
Is scrap$.isScrapverified
Credits worth$.creditsWorthverified
Locked in demo$.lockedInDemoverified
Highest sale percentage$.highestSalePercentageverified
Max value$.maxValueverified
Min value$.minValueverified
Requires battery$.requiresBatteryverified
Battery usage$.batteryUsageverified
Automatically set using power$.automaticallySetUsingPowerverified
Grab anim$.grabAnimverified
Grab animation time$.grabAnimationTimeverified
Sync grab function$.syncGrabFunctionverified
Sync use function$.syncUseFunctionverified
Sync discard function$.syncDiscardFunctionverified
Sync interact lrfunction$.syncInteractLRFunctionverified
Save item variable$.saveItemVariableverified
Is defensive weapon$.isDefensiveWeaponverified
Allow dropping ahead of player$.allowDroppingAheadOfPlayerverified
Usable in special animations$.usableInSpecialAnimationsverified
Can be inspected$.canBeInspectedverified
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