RedPillEnemyType is listed in the Lethal Company data catalog under Creatures. This entry brings together its recorded properties.
Based on extracted game data. Names and serialized defaults can differ from live gameplay.
Enemy type
| Property | Recorded value |
|---|---|
| Enemy name | Red pill |
| Spawning disabled | 0 |
| Spawn from weeds | 0 |
| Use number spawned falloff | 0 |
| Spawn in groups of | 0 |
| Require nest objects to spawn | 0 |
| Power level | 2 |
| Diversity power level | 0 |
| Max count | 0 |
| Number spawned | 0 |
| Nests spawned | 0 |
| Has spawned at least one | 0 |
| Is outside enemy | 0 |
| Is daytime enemy | 0 |
| Increased chance interior | -1 |
| Normalized time in day to leave | 1 |
| Stun time multiplier | 4 |
| Door speed multiplier | 1 |
| Stun game difficulty multiplier | 1 |
| Can be stunned | 1 |
| Can die | 1 |
| Can be destroyed | 1 |
| Destroy on death | 0 |
| Can see through fog | 0 |
| Disable animator when far | 0 |
| Push player force | 0.16 |
| Push player distance | 1.26 |
| Size limit | 0 |
| Enemy size | 0 |
| Water type | 0 |
| Time to play audio | 15 |
| Loudness multiplier | 1 |
| Nest spawn prefab width | 2 |
| Nest distance from ship | -1 |
| Use min enemy threshold for nest | 0 |
| Min enemies to spawn nest | 0 |
Number spawned falloff · recorded curve
| Time | Value | In slope | Out slope | Weighted mode | In weight | Out weight |
|---|---|---|---|---|---|---|
| 0 | 1 | 0 | 0 | 0 | 0.333333 | 0.333333 |
| 1 | 1 | 0 | 0 | 0 | 0.333333 | 0.333333 |
Sources & verification
Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.
- File
- Lethal Company_Data/sharedassets1.assets
- Object
- sharedassets1.assets:17502
- Class
- EnemyType
- Reader
- UnityPy + reconstructed schema
- Unity Version
- 2022.3.62f2
Field-level source references
| Property | Source pointer | Status |
|---|---|---|
| Enemy name | $.enemyName | verified |
| Spawning disabled | $.spawningDisabled | verified |
| Spawn from weeds | $.spawnFromWeeds | verified |
| Use number spawned falloff | $.useNumberSpawnedFalloff | verified |
| Spawn in groups of | $.spawnInGroupsOf | verified |
| Require nest objects to spawn | $.requireNestObjectsToSpawn | verified |
| Power level | $.PowerLevel | verified |
| Diversity power level | $.DiversityPowerLevel | verified |
| Max count | $.MaxCount | verified |
| Number spawned | $.numberSpawned | verified |
| Nests spawned | $.nestsSpawned | verified |
| Has spawned at least one | $.hasSpawnedAtLeastOne | verified |
| Is outside enemy | $.isOutsideEnemy | verified |
| Is daytime enemy | $.isDaytimeEnemy | verified |
| Increased chance interior | $.increasedChanceInterior | verified |
| Normalized time in day to leave | $.normalizedTimeInDayToLeave | verified |
| Stun time multiplier | $.stunTimeMultiplier | verified |
| Door speed multiplier | $.doorSpeedMultiplier | verified |
| Stun game difficulty multiplier | $.stunGameDifficultyMultiplier | verified |
| Can be stunned | $.canBeStunned | verified |
| Can die | $.canDie | verified |
| Can be destroyed | $.canBeDestroyed | verified |
| Destroy on death | $.destroyOnDeath | verified |
| Can see through fog | $.canSeeThroughFog | verified |
| Disable animator when far | $.disableAnimatorWhenFar | verified |
| Push player force | $.pushPlayerForce | verified |
| Push player distance | $.pushPlayerDistance | verified |
| Size limit | $.SizeLimit | verified |
| Enemy size | $.EnemySize | verified |
| Water type | $.WaterType | verified |
| Time to play audio | $.timeToPlayAudio | verified |
| Loudness multiplier | $.loudnessMultiplier | verified |
| Nest spawn prefab width | $.nestSpawnPrefabWidth | verified |
| Nest distance from ship | $.nestDistanceFromShip | verified |
| Use min enemy threshold for nest | $.useMinEnemyThresholdForNest | verified |
| Min enemies to spawn nest | $.minEnemiesToSpawnNest | verified |