MaskedPlayerEnemy is listed in the Lethal Company data catalog under Creatures. This entry brings together its recorded properties and linked records.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Enemy type
  2. Number spawned falloff · recorded curve
  3. Connections & references
  4. Related articles
  5. Sources & verification

Enemy type

PropertyRecorded value
Enemy nameMasked
Spawning disabled0
Spawn from weeds0
Use number spawned falloff1
Spawn in groups of0
Require nest objects to spawn0
Power level1
Diversity power level0
Max count10
Number spawned0
Nests spawned0
Has spawned at least one0
Is outside enemy0
Is daytime enemy0
Increased chance interior-1
Normalized time in day to leave1
Stun time multiplier0.75
Door speed multiplier2
Stun game difficulty multiplier1.3
Can be stunned1
Can die1
Can be destroyed1
Destroy on death0
Can see through fog0
Disable animator when far0
Push player force0.16
Push player distance1.26
Size limit0
Enemy size2
Water type1
Time to play audio10
Loudness multiplier0.6
Nest spawn prefab width2
Nest distance from ship-1
Use min enemy threshold for nest0
Min enemies to spawn nest0

Number spawned falloff · recorded curve

TimeValueIn slopeOut slopeWeighted modeIn weightOut weight
010000.3333330.333333
0.7411272.909090000.3333330.333333
110000.3333330.333333

Connections & references

Referenced by

RecordRelationshipQuantity / context
AdamanceLevelSelectable levelRelatedEnemies.12.enemyType
ArtificeLevelSelectable levelRelatedEnemies.12.enemyType
LiquidationLevelSelectable levelRelatedEnemies.12.enemyType
RendLevelSelectable levelRelatedEnemies.10.enemyType
TestAllEnemiesSelectable levelRelatedEnemies.13.enemyType
TitanLevelSelectable levelRelatedEnemies.12.enemyType

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
Lethal Company_Data/sharedassets1.assets
Object
sharedassets1.assets:17496
Class
EnemyType
Reader
UnityPy + reconstructed schema
Unity Version
2022.3.62f2
Field-level source references
PropertySource pointerStatus
Enemy name$.enemyNameverified
Spawning disabled$.spawningDisabledverified
Spawn from weeds$.spawnFromWeedsverified
Use number spawned falloff$.useNumberSpawnedFalloffverified
Spawn in groups of$.spawnInGroupsOfverified
Require nest objects to spawn$.requireNestObjectsToSpawnverified
Power level$.PowerLevelverified
Diversity power level$.DiversityPowerLevelverified
Max count$.MaxCountverified
Number spawned$.numberSpawnedverified
Nests spawned$.nestsSpawnedverified
Has spawned at least one$.hasSpawnedAtLeastOneverified
Is outside enemy$.isOutsideEnemyverified
Is daytime enemy$.isDaytimeEnemyverified
Increased chance interior$.increasedChanceInteriorverified
Normalized time in day to leave$.normalizedTimeInDayToLeaveverified
Stun time multiplier$.stunTimeMultiplierverified
Door speed multiplier$.doorSpeedMultiplierverified
Stun game difficulty multiplier$.stunGameDifficultyMultiplierverified
Can be stunned$.canBeStunnedverified
Can die$.canDieverified
Can be destroyed$.canBeDestroyedverified
Destroy on death$.destroyOnDeathverified
Can see through fog$.canSeeThroughFogverified
Disable animator when far$.disableAnimatorWhenFarverified
Push player force$.pushPlayerForceverified
Push player distance$.pushPlayerDistanceverified
Size limit$.SizeLimitverified
Enemy size$.EnemySizeverified
Water type$.WaterTypeverified
Time to play audio$.timeToPlayAudioverified
Loudness multiplier$.loudnessMultiplierverified
Nest spawn prefab width$.nestSpawnPrefabWidthverified
Nest distance from ship$.nestDistanceFromShipverified
Use min enemy threshold for nest$.useMinEnemyThresholdForNestverified
Min enemies to spawn nest$.minEnemiesToSpawnNestverified
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