Level2Flow is listed in the Lethal Company data catalog under Dungeon flow. This entry brings together its recorded properties and linked records.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Dungeon flow
  2. Connections & references
  3. Related articles
  4. Sources & verification

Dungeon flow

PropertyRecorded value
Length · min8
Length · max11
Branch mode0
Branch count · min22
Branch count · max25
Global props · 0.id0
Global props · 0.count.min1
Global props · 0.count.max1
Global props · 1.id1
Global props · 1.count.min0
Global props · 1.count.max2
Global props · 2.id2
Global props · 2.count.min0
Global props · 2.count.max3
Global props · 3.id3
Global props · 3.count.min28
Global props · 3.count.max38
Global props · 4.id7
Global props · 4.count.min3
Global props · 4.count.max9
Global props · 5.id11
Global props · 5.count.min2
Global props · 5.count.max4
Global props · 6.id5
Global props · 6.count.min5
Global props · 6.count.max11
Global props · 7.id25
Global props · 7.count.min1
Global props · 7.count.max1
Global props · 8.id1231
Global props · 8.count.min1
Global props · 8.count.max1
Global props · 9.id40
Global props · 9.count.min2
Global props · 9.count.max4
Global props · 10.id18
Global props · 10.count.min0
Global props · 10.count.max3
Global props · 11.id55
Global props · 11.count.min4
Global props · 11.count.max4
Global props · 12.id891
Global props · 12.count.min5
Global props · 12.count.max14
Doorway connection chance1
Restrict connection to same section0
Tile tag connection mode1
Tile connection tags · 0.tag a.id8
Tile connection tags · 0.tag b.id7
Branch tag prune mode0
Branch prune tags · 0.id4
Global straightening settings · straighten chance0
Global straightening settings · can straighten main path1
Global straightening settings · can straighten branch paths0
Nodes · 0.node type1
Nodes · 0.labelStart
Nodes · 0.lock placement0
Nodes · 0.straightening settings.straighten chance0
Nodes · 0.straightening settings.can straighten main path1
Nodes · 0.straightening settings.can straighten branch paths0
Nodes · 1.node type2
Nodes · 1.labelGoal
Nodes · 1.lock placement0
Nodes · 1.straightening settings.straighten chance0
Nodes · 1.straightening settings.can straighten main path1
Nodes · 1.straightening settings.can straighten branch paths0
Lines · 0.length0.30622
Lines · 1.length0.69378

Connections & references

Linked records

RecordRelationshipQuantity / context
Level2ArchetypeBDungeon archetypeRelatedLines.0.DungeonArchetypes.0
Level2ArchetypeCDungeon archetypeRelatedLines.1.DungeonArchetypes.0

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
Lethal Company_Data/sharedassets3.assets
Object
sharedassets3.assets:34490
Class
DunGen.Graph.DungeonFlow
Reader
UnityPy + reconstructed schema
Unity Version
2022.3.62f2
Field-level source references
PropertySource pointerStatus
Length · min$.Length.Minverified
Length · max$.Length.Maxverified
Branch mode$.BranchModeverified
Branch count · min$.BranchCount.Minverified
Branch count · max$.BranchCount.Maxverified
Global props · 0.id$.GlobalProps.0.IDverified
Global props · 0.count.min$.GlobalProps.0.Count.Minverified
Global props · 0.count.max$.GlobalProps.0.Count.Maxverified
Global props · 1.id$.GlobalProps.1.IDverified
Global props · 1.count.min$.GlobalProps.1.Count.Minverified
Global props · 1.count.max$.GlobalProps.1.Count.Maxverified
Global props · 2.id$.GlobalProps.2.IDverified
Global props · 2.count.min$.GlobalProps.2.Count.Minverified
Global props · 2.count.max$.GlobalProps.2.Count.Maxverified
Global props · 3.id$.GlobalProps.3.IDverified
Global props · 3.count.min$.GlobalProps.3.Count.Minverified
Global props · 3.count.max$.GlobalProps.3.Count.Maxverified
Global props · 4.id$.GlobalProps.4.IDverified
Global props · 4.count.min$.GlobalProps.4.Count.Minverified
Global props · 4.count.max$.GlobalProps.4.Count.Maxverified
Global props · 5.id$.GlobalProps.5.IDverified
Global props · 5.count.min$.GlobalProps.5.Count.Minverified
Global props · 5.count.max$.GlobalProps.5.Count.Maxverified
Global props · 6.id$.GlobalProps.6.IDverified
Global props · 6.count.min$.GlobalProps.6.Count.Minverified
Global props · 6.count.max$.GlobalProps.6.Count.Maxverified
Global props · 7.id$.GlobalProps.7.IDverified
Global props · 7.count.min$.GlobalProps.7.Count.Minverified
Global props · 7.count.max$.GlobalProps.7.Count.Maxverified
Global props · 8.id$.GlobalProps.8.IDverified
Global props · 8.count.min$.GlobalProps.8.Count.Minverified
Global props · 8.count.max$.GlobalProps.8.Count.Maxverified
Global props · 9.id$.GlobalProps.9.IDverified
Global props · 9.count.min$.GlobalProps.9.Count.Minverified
Global props · 9.count.max$.GlobalProps.9.Count.Maxverified
Global props · 10.id$.GlobalProps.10.IDverified
Global props · 10.count.min$.GlobalProps.10.Count.Minverified
Global props · 10.count.max$.GlobalProps.10.Count.Maxverified
Global props · 11.id$.GlobalProps.11.IDverified
Global props · 11.count.min$.GlobalProps.11.Count.Minverified
Global props · 11.count.max$.GlobalProps.11.Count.Maxverified
Global props · 12.id$.GlobalProps.12.IDverified
Global props · 12.count.min$.GlobalProps.12.Count.Minverified
Global props · 12.count.max$.GlobalProps.12.Count.Maxverified
Doorway connection chance$.DoorwayConnectionChanceverified
Restrict connection to same section$.RestrictConnectionToSameSectionverified
Tile tag connection mode$.TileTagConnectionModeverified
Tile connection tags · 0.tag a.id$.TileConnectionTags.0.TagA.idverified
Tile connection tags · 0.tag b.id$.TileConnectionTags.0.TagB.idverified
Branch tag prune mode$.BranchTagPruneModeverified
Branch prune tags · 0.id$.BranchPruneTags.0.idverified
Global straightening settings · straighten chance$.GlobalStraighteningSettings.StraightenChanceverified
Global straightening settings · can straighten main path$.GlobalStraighteningSettings.CanStraightenMainPathverified
Global straightening settings · can straighten branch paths$.GlobalStraighteningSettings.CanStraightenBranchPathsverified
Nodes · 0.node type$.Nodes.0.NodeTypeverified
Nodes · 0.label$.Nodes.0.Labelverified
Nodes · 0.lock placement$.Nodes.0.LockPlacementverified
Nodes · 0.straightening settings.straighten chance$.Nodes.0.StraighteningSettings.StraightenChanceverified
Nodes · 0.straightening settings.can straighten main path$.Nodes.0.StraighteningSettings.CanStraightenMainPathverified
Nodes · 0.straightening settings.can straighten branch paths$.Nodes.0.StraighteningSettings.CanStraightenBranchPathsverified
Nodes · 1.node type$.Nodes.1.NodeTypeverified
Nodes · 1.label$.Nodes.1.Labelverified
Nodes · 1.lock placement$.Nodes.1.LockPlacementverified
Nodes · 1.straightening settings.straighten chance$.Nodes.1.StraighteningSettings.StraightenChanceverified
Nodes · 1.straightening settings.can straighten main path$.Nodes.1.StraighteningSettings.CanStraightenMainPathverified
Nodes · 1.straightening settings.can straighten branch paths$.Nodes.1.StraighteningSettings.CanStraightenBranchPathsverified
Lines · 0.length$.Lines.0.Lengthverified
Lines · 1.length$.Lines.1.Lengthverified
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