ES3Defaults is listed in the Lethal Company data catalog under Es3defaults. This entry brings together its recorded properties.

Based on extracted game data. Names and serialized defaults can differ from live gameplay.

Contents
  1. Es3defaults
  2. Sources & verification

Es3defaults

PropertyRecorded value
Settings · location0
Settings · pathSaveFile.es3
Settings · encryption type1
Settings · compression type0
Settings · encryption passwordlcslime14a5
Settings · directory0
Settings · format0
Settings · pretty print0
Settings · buffer size2048
Settings · save children1
Settings · type checking1
Settings · safe reflection1
Settings · member reference mode0
Settings · reference mode2
Settings · serialization depth limit64
Settings · assembly names.0Assembly-CSharp
Settings · assembly names.1Assembly-CSharp-firstpass
Settings · assembly names.2ClientNetworkTransform
Settings · assembly names.3DissonanceVoip
Settings · assembly names.4DunGen
Settings · assembly names.5DunGen.Integration.ASPP
Settings · assembly names.6DunGen.Integration.UnityNav
Settings · assembly names.7EasyTextEffects
Settings · assembly names.8Facepunch Transport for Netcode for GameObjects
Add mgr to scene automatically0
Auto update references1
Add all prefabs to manager1
Collect dependencies depth4
Collect dependencies timeout10
Update references when scene changes1
Update references when scene is saved1
Update references when scene is opened1
Log debug info0
Log warnings1
Log errors1

Sources & verification

Extraction status: Verified. This describes the extraction, rather than a gameplay test. Internal flags and defaults are shown as recorded.

File
Lethal Company_Data/resources.assets
Object
resources.assets:1032
Class
ES3Defaults
Reader
UnityPy + reconstructed schema
Unity Version
2022.3.62f2
Field-level source references
PropertySource pointerStatus
Settings · location$.settings._locationverified
Settings · path$.settings.pathverified
Settings · encryption type$.settings.encryptionTypeverified
Settings · compression type$.settings.compressionTypeverified
Settings · encryption password$.settings.encryptionPasswordverified
Settings · directory$.settings.directoryverified
Settings · format$.settings.formatverified
Settings · pretty print$.settings.prettyPrintverified
Settings · buffer size$.settings.bufferSizeverified
Settings · save children$.settings.saveChildrenverified
Settings · type checking$.settings.typeCheckingverified
Settings · safe reflection$.settings.safeReflectionverified
Settings · member reference mode$.settings.memberReferenceModeverified
Settings · reference mode$.settings.referenceModeverified
Settings · serialization depth limit$.settings.serializationDepthLimitverified
Settings · assembly names.0$.settings.assemblyNames.0verified
Settings · assembly names.1$.settings.assemblyNames.1verified
Settings · assembly names.2$.settings.assemblyNames.2verified
Settings · assembly names.3$.settings.assemblyNames.3verified
Settings · assembly names.4$.settings.assemblyNames.4verified
Settings · assembly names.5$.settings.assemblyNames.5verified
Settings · assembly names.6$.settings.assemblyNames.6verified
Settings · assembly names.7$.settings.assemblyNames.7verified
Settings · assembly names.8$.settings.assemblyNames.8verified
Add mgr to scene automatically$.addMgrToSceneAutomaticallyverified
Auto update references$.autoUpdateReferencesverified
Add all prefabs to manager$.addAllPrefabsToManagerverified
Collect dependencies depth$.collectDependenciesDepthverified
Collect dependencies timeout$.collectDependenciesTimeoutverified
Update references when scene changes$.updateReferencesWhenSceneChangesverified
Update references when scene is saved$.updateReferencesWhenSceneIsSavedverified
Update references when scene is opened$.updateReferencesWhenSceneIsOpenedverified
Log debug info$.logDebugInfoverified
Log warnings$.logWarningsverified
Log errors$.logErrorsverified
Download the original record and provenance (JSON) ↓